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07 / 08

The Neon Hieroglyph: Point Cloud Environment

Freelance, for Knoth & Renner · Virtual Factory, Manchester International Festival · 2021 · Creative development

The artist’s video canvas, half-obscured by the point-cloud field
The artist’s video canvas behind the point-cloud field.

A point-cloud environment for Tai Shani’s The Neon Hieroglyph, her first online artwork, commissioned by Manchester International Festival.

The work is nine stories drawing on her research into ergot, the rye fungus LSD derives from, with a score by Maxwell Sterling. It was presented on Virtual Factory, MIF’s online platform, designed and built by Knoth & Renner. I came in freelance for the creative coding: the three-dimensional space a viewer moves through before reaching the video.

The approach came from a sketch the summer before. Push each pixel of a photograph along the z-axis by its brightness and the image becomes a cloud of points. It is not physically correct, but forests come close to real depth maps: the tree tops catch the light and everything below them sits in shadow.

An early point cloud made from an aerial photograph of forest, green points raised into a textured slab
An early point cloud made from an aerial photograph of forest.
Tree tops standing out as white peaks where the brightness pushed them furthest
Tree tops pushed furthest by their brightness.
Progression of hut model, from GLB to point cloud
The hut model, from GLB to point cloud.

The central hut is drawn as points only. Its vertices are read out of the model and rendered as a cloud, so what survives is a silhouette, a structure implied rather than built. That suited a work about hallucination.

Using Perlin noise to create point cloud clusters
Point cloud clusters shaped by Perlin noise.

The field around it is generated. A seeded 3D Perlin noise is sampled across a grid, and a point is placed wherever the value crosses a threshold. Random placement spreads too evenly to read as anything; noise clusters, and the octave count sets how tightly. The field is sampled once into a single buffer and turns as a whole, which is enough movement for something that sits behind the work.

The hut floating in the middle of the point cloud
The hut in the middle of the point cloud.

Bloom applies to the point clouds only, so the video canvas stays flat and legible. A second pass renders the scene with everything that should not glow in flat black, then blends it over the base render.

Video canvas displaying the artist’s work
The video canvas showing the artist’s work.
Close-up of the vertices on the hut’s point cloud
Close-up of the hut’s vertices.

Platform: virtual-factory.co.uk. Design and build: Knoth & Renner.